![]() It's certainly a bit of a game changer in Survival. I believe this is how the developers originally intended the vanilla game to work. It makes all pumps produce Dirty Water, and only Purifiers produce Purified Water (the clue is in the name!). I've never used it and it looks old.I installed this mod ("Dirty Water Pumps") for test purposes. I like Horizon enough with a few console commands.Įdit - And top Google result for "Fallout 4 weapons jamming" found this. ![]() Yeah, I guess the additions to settlements, repairing, upgrading, building new weapons, and so on.is actually pretty cool. There is a mod or two that attempts to alleviate that though, but I can't recall what they're called right now. Except now you need to stop in the middle of it, to leave and get more bandages. ![]() ![]() So, yeah that combat - is pretty much exactly the same as it is in the vanilla game. So, the people the player character meets, somehow biologically adapted to it. No real need to talk about radiation mechanics, since radiation from like the bomb going off, is different from the radiation you would get from ingesting food and they'd have to build a pretty complicated system to deal with all of this, not to mention the end result is usually just death (cause radaway doesn't exist). The player has more health though, and there's no longer passive health regeneration, which isn't very realistic. The respawning is supposedly there to make the game more challenging too, but ehh yeah. It doesn't touch health pools from what I can tell, it just keeps the same damage outputs that can be adjusted with the mod MadMek talked about which can be found here. All right, "Combat is more challenging, while removing the "bloated" health pools many enemies have" that's from the mod page. So exploration and survival aspects kinda suck.what's that leave? Combat and crafting I guess. I mean obviously you still need to scavenge for adhesives etc, but you get my drift here. Which kind of takes away from exploration, I'm not finding new or exciting things to find and do, instead it's I need to find another trader or build something else to help me cope with the lack of resources. It also touts exploration being one of the key focus points, but I can't tell you how many times I've picked expert locks to only find junk items. This is so exploitable it's not even funny. Instead of dying and reloading, you are incapacitated and wake up at the closest controlled settlement losing ~40 caps. You gotta build mechanical filters to purify water - and it gets more advanced from there. You think.oh yeah real survival.so I'm going to burn wood for charcoal and get some coffee filters or something and make my first batches or whatever this way.nope. Just adds more tediousness (not a word) to the game. I'm currently on a play-through with Horizon and I'm leaning towards not recommending it, because it.while having great ideas. If so for either of these - What DIDN'T you like about them? I've played both a lot and it's just easier to tell what you may or may not like from Horizon. I'm assuming you've played Misery for CoP? I've already heard of Frost and Gas Masks of the Wasteland. 引用自 Stalker:After I finish the game I'm going to mod it a lot and I'm looking for any mods that make the game really realistic, maybe similar to Call of Pripyat and Shadow of Chernobyl.
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